Jinglecraft SMP

A community Minecraft server open for the two weeks of the Jinglecrafters campaign to raise money for Jingle Jam. Instead of one survival world, the server was split between a central adventure mode hub, three small survival mode worlds for building bases: Blossom Peaks, Armadillo Heights, and Frostmere, and a “Daily Seed” which allowed players …

Jinglecrafters 2024

A collaborative charity campaign, bringing the Minecraft community together to raise money for the two weeks of Jingle Jam.  The event featured seven private Minecraft event partners, three community events / activity partners, two press partners, and twelve content creator partners. HISTORY Sphere News Magazine (2024) Release of a Jinglecrafters special issue of the Sphere …

Ablockalypse

Ablockalypse is a semi-hardcore survival event, where if you die you become Infected and gain special mob-themed powers to hunt and kill remaining Survivors.  Survivors can use proximity chat to form alliances. Recurring mechanics include airdrops and a shrinking border.  Ablockalypse Genesis also introduced mechanics called “Cursed Depths” and “Cursed Heights”, which meant players couldn’t …

Advancement Race for ADAA

Teams of creators race to complete advancements before time runs out. Different advancements are worth different amounts of points, meaning that players must choose between getting a large quantity or going for high scorers. HISTORY Advancement Race for ADAA (2022) An advancement speedrunning race partnered with WombleLive, to raise money for the Anxiety & Depression …

Trading Posts

Teams complete challenges to earn money, with the goal to become the richest by the end of the event. HISTORY Trading Posts (2022) Set in The Fringe, a vast expanse of land between the territories of three great nations: Rabbitville, Siren’s Port, and Fungwick.  Teams must take advantage of the brewing war to earn as …

Capture The Flag

A three-day live event with proximity chat, based around the popular wide game.  Four teams of three collected resources from a segmented map, while surviving unpredictable catastrophic events every hour, including anvils falling from the sky, forest fires, and players swapping places with enemy players.  Stealing, spying, and sabotage were all allowed.  On the third …